“Writing cannot express all words, words cannot encompass all ideas.”
-Confucius
Introduction:
The design of collaborative learning activities in the online learning environment
Online learning is a complex, multifaceted dimension that shares similarities and differences with in-person learning experiences, and experts and scholars have spent the past decades researching, studying, and proposing strategies and frameworks for a collaborative online learning environment. Sustained and meaningful online collaborative learning requires students to play their part in a knowledge construction discourse, making online learning engagement one of the fundamental parts to ensure the implementation of those collaborative activities. As scholars have previously provided research and studies about how students’ involvement maintains classroom engagement (Junus et al. 2019), a lesser consideration of teachers’s role in designing, facilitating, and managing the online learning environment would hinder further improvements to enrich the online learning pedagogy. For a discussion to be meaningful and sustained, each individual, both teachers and students, needs to play an active role as a member of a community of inquiry (CoI).
Depending on the modality of online learning courses (synchronous, hybrid, or asynchronous), the implementation of CoI strategies would be different, yet the general principle of building learning communities relies on those modalities are breakout rooms with small groups, where the whole class will be divided into several smaller groups of students to complete activities, assignments, and projects inside or outside the classroom. Given the proximity created by breakout rooms under online meeting tools (e.g. Microsoft Team, Zoom, Google Meet, etc.), the author will argue that utilizing principles within the CoI framework to design collaborative learning will be the key to improving student learning satisfaction, engagement, and general learning achievements within a synchronous online learning environment, therefore teachers must create effective, efficient CoI strategies and designs as breakout room activities to allow students to initiate their learning process within their CoI. The research questions are as follows:
In what ways do students in online learning classrooms respond to different instructional designs related to collective learning?
How would each factor of CoI influence the collaborative activities in the online learning environment?
How can instructors integrate principles of CoI to promote better engagement, learning performance, and a sense of community within the online learning environment?
Social Constructivism and Online Learning Engagement
One of those factors includes the social presence of learners and instructors within this constructed environment and maintaining the said dynamic. With this idea in mind, social constructivism is one of the most important theories to connect how engagement would influence the online learning environment and dynamics. Initially conceptualized in the early 1960s, social constructivism theory states the knowledge acquisition process is socially produced and co-constructed since it requires a community of people who share similar experiences, environment, and learning progression, thus the collective effort of learning promotes collaboration and interaction between learners and instructors (Saleem et al, 2021). This theory was originally composed by Piaget and Vygotsky, but they came up with this idea from two perspectives: Piagetian theory focuses on how the educational context affects the individual conceptual development within the same environment (Piaget, 1932), whereas the Vygotsky theory draws attention to the collective process of learning (e.g. interactions) that aids the personal intellectual growth (Vygotsky, 1978). Due to Piaget’s theory focused on childhood intellectual development, the social constructivism theory by Vygotsky is more applicable to the higher education setting, yet some ideas from Piaget can be borrowed to explain student interaction within the online learning environment with a breakout room.
According to Vygotsky, the cognitive development process is rooted in the interaction between different elements within the environment, therefore social constructivism has five distinct characteristics: 1) learners construct their knowledge through interactions and continuous development from their previous experiences and knowledge; 2) learning occurs the result of learners’ real-life experiences by others transferring knowledge as their own experiences; 3) learners should socialize, communicate, and be active within the social environment with other members; 4) learners are interconnected with each other as well as how their learning is connected to their real-life experiences; and 5) the learning environment should be inclusive, equitable, and open to the individual uniqueness for allowing individual development (Saleem et al., 2021). In this way, the knowledge is constructed through the contributions of learners from different perspectives. At the same time, the role of a teacher is more of a facilitator than a traditional “instructor” who delivers all the knowledge to the student to digest. There is no saying that teachers under the social constructivist perspective do not give any knowledge to learners, but the way of that transferring needs to be relatable and socially modified and constructed by learners.
Another contribution of social constructivism theory to the online learning instructional design is “the Five E’s Instructional Model”. The Five E’s instructional model was based on Piaget’s instructional theories to develop a better understanding of designing a conducive learning environment that allows better engagement and social interactions (Singh & Yaduvanshi, 2015). Those five E’s are stages of social constructive learning: 1) Engagement as making connections between the past and present learning experience to identify a solution for a question or situation; 2) Exploration as establishing learning experiences to utilize for later teaching; 3) Explanation as describing the teacher’s effort in scaffolding the information given to students during the Exploration stage; 4) Elaboration as allowing learners to extend their knowledge with their own; and 5) Evaluation as providing feedbacks to the learner on the adequacy of student’s explanation and capabilities. With these factors, it is possible to measure learner’s engagement with a full spectrum of learning activities, assignments, or observational data.
Putting those characteristics of social constructivism into the online learning environment with breakout rooms, we could see how this setting would benefit both students and teachers to cater for better engagement with each other. One of the most frequent assumptions of online learning is that students are capable enough to do the individual work by themselves, and the term “the isolated learner” (Gillett-Swan, 2017) is used to describe learners who experience anxiety about using technology and being out of their comfort zone, and they usually show the sign of inability to collaborate, communicate, and get involved in the learning process. In the social constructivism concepts, this problem can be mitigated as students will be actively engaged in a socialized environment, therefore the collaborative work should help “isolate learners” to regain the familiar learning conditions of classrooms. Additionally, social constructivism theory suggests the benefit of letting students increase their interactions with students with similar experiences and learning progress, thus the “isolated students” could meet other students who have similar experiences as them to form collaborative groups, supporting each other to construct the collective knowledge and experience. By utilizing the social constructivist theory, instructors can quickly identify the problems within their instructional design and design appropriate strategies to build a better environment for learners.
Community of Inquiry and Online Learning Engagement
The formation of an engaging, effective online learning environment depends on the formation of a closely connected learning community, where Community of Inquiry (CoI) is a theory developed to explain how learning happens online (Garrison et al., 2003). Garrison, Anderson, and Archer (2001) described teaching presence as the “design, facilitation, and direction of cognitive and social processes to realize personally meaningful and educationally worthwhile learning outcomes”. This definition indicates teachers’ role in designing, facilitating, and guiding students in the learning environment, which helps promote high-level cognitive and social engagement that is necessary for effective online communication, teaching, and learning. Under this framework, Garrison et al. (2003) regard CoI with three main overlapping components:
Social presence. Social presence is described as the ability to project one’s self and establish personal and purposeful relationships including effective communication, open communication, and group cohesion (Garrison, 2019). A proper level of social presence is connected with learning satisfaction, a sense of community, and learning performance. When using this component in the instructional design, a teacher centers on cooperative principles and has to do with guiding the social processes of problem-solving.
Cognitive presence. refers to the competence of interpreting, constructing, and confirming meaning through sustained reflection and discourse. Putting it differently, it represents how learners “make sense” of the meaning in different contexts. To build cognitive presence, the course structure should allow implementing activities such as triggering events, exploration, integration, and resolution (Garrison, 2017)
Teaching presence. This includes the selection, organization, and primary presentation of course content, as well as the design and development of learning activities and assessments. Teaching presence has three components: (1) instructional design and organization (e.g., setting curriculum, designing methods, etc.); (2) facilitating discourse (e.g., setting course climate, acknowledging or reinforcing student contributions, etc.); and (3) direct instruction (e.g., summarizing the discussion, presenting content/questions, etc.) (Anderson et al., 2001).
The CoI framework caught the attention in recent years during the increasing popularity of online learning after the COVID-19 pandemic, and studies that incorporate CoI in the realm of online learning engagement started to implement the theory under the classroom engagement spectrum. Williams and Corwith (2021) suggested that CoI takes into consideration the type of learning experience, which can be defined by the amount of control that the student has over the content and the nature of the learning activity. Rather than traditional didactic or expository learning experiences (i.e., transmission models, banking models, rote learning), technologies better afford both active and interactive learning.
Community of Inquiry and Online Learning Engagement
As listed above, teaching presence in the CoI framework is one of the most influential components that influence the engagement between teachers and students. To make teaching presence effective and acceptable to students under the CoI framework, it is important to determine the teacher’s role in such an environment. In an inquiry-based learning environment, a teacher’s role is determined by two different distinctions: the amount of teacher direction and the type of teacher regulation (Dobber et al, 2017).
The amount of teacher direction decides the authority a teacher has in controlling how students learn throughout the learning process. Depending on the specific learning goals, the instructional direction will normally transition between three modalities (Furtak et al., 2012): teacher-centered (teacher decides the question and methods to be inquired by students), student-centered (student decides what they want to study, investigate, and the evaluation), or the hybrid of both (negotiated between teachers and students based on an established investigation model). The type of teacher regulation, on the other hand, decides different approaches a teacher would use to reach the learning goal (Frutak et al., 2012) that relates to meta-cognitive regulation (planning, monitoring, and evaluation), social regulation (guiding social presence for cooperative problem-solving), and conceptual regulation (knowledge and rules). These regulations are independent aspects of regulations, yet they intertwine in the real-life application when the CoI framework is presented in the instructional design.
Once the modalities and teacher’s role in the classroom are determined, the course should include specific designs to allow the teacher’s presence and roles to be effective. In recent research using the CoI framework in a blended learning environment of EFL with 97 Chinese university students, Liu and Deris (2022) found that students regarded the teacher’s guidance throughout the course as useful for them to achieve learning goals, therefore they preferred teacher-student interactions (grading, teacher’s feedback, teacher-guided discussion, etc.) that has more teacher-centered approach (i.e. teacher as “advisor” rather than “facilitator”). This result came from a more teacher-centered approach that established a distinction between teacher and students in the course design, including specific practices such as “modeling and expressing expectations”, “assigning different roles in group discussion activities”, and “summarizing the student discussion or guiding students to summarize the discussion to form a holistic understanding”, etc. In a more seminar-styled online course with a student-centered modality, students showed an increased cognitive presence and social presence because they had opportunities to share their questions, have deeper discussions with their peers, and choose to answer questions that were not generated by the teacher (Li, 2022). To maximize student’s involvement in the online classroom, it is the teacher’s responsibility to decide which kind of approach should be used to increase student engagement and learning effectiveness.
There are many kinds of collaborative or interactive activities in a synchronous online learning environment, but a breakout room is one of the frequently used strategies for incorporating collaborative activities in a synchronous online learning environment (Clark, p. 402). Adding a breakout room into the synchronous learning experience is merely a medium for providing dedicated space for collaboration. Still, it is a dedicated time slot within a course that teachers need to think about how to maximize students’ collaborative learning in the instructional design. As Halverson and Graham pointed out (2019), learners would bring their experiences and characteristics together in a learning environment with online components, and their engagement would be focused on how well their cognitive energy and emotional energy would be prompted throughout their learning experience. To maximize the breakout room as a place for social presence and engagement, instructors should develop their breakout rooms to encourage student-centered engagement. For collaborative online learning, three major aspects should be considered (Redmond & Lock, 2003):
Fostering social presence. The feeling of social presence causes the learner to engage in deeper cognitive processing during learning that would lead to a better learning experience, or the learner will feel disengaged as they do not recognize that they are learning with other people (Clark, 2016). Maximizing the social presence of teachers and students would cognitively help students to continue their focus on achieving the learning goals of the breakout rooms and the lesson, increasing the quality of learning outcomes. It enables the cultivation of trust and a safe space for student’s free exploration, expression, and collaboration (Redmond & Lock,2003);
Creating and sustaining a learning community. Within a collaborative environment, all participants should think of themselves as active participants to increase their connection, contribute to the maintenance of such a community, and become responsible and respectful of others.
Developing and maintaining teaching presence. Not only do students need their presence, but teachers should also plan, organize, and monitor the disclosure of online courses. Elements of the instructional design should reflect the teacher’s expertise in developing relevant learning content for students to achieve learning goals, moving beyond the basic interaction and cooperative learning to the collaborative knowledge-building process, and understanding the change within students before and after the activities.
Instead of three individual aspects, Redmond & Lock (2003) regarded this model as a Vinn-chart model with the interloping of the three, thus creating more aspects that allow the learning to become a more actionable element for online collaborative learning. When this model fuses into synchronous online learning, the organic combination of online learning engagement and collaborative tasks can improve students’ learning outcomes and experience profoundly. Research has proven that both instructors and students believe in small groups’ importance and benefit in learning (Rezaei, 2018), and it will be more effective when group members know each other smaller groups of students would equally benefit from their collaborative learning in online learning (Akcaoglu & Lee, 2016; Rezaei, 2018). This is the primary reason I would choose a breakout room as the medium for most collaborative learning in synchronous online learning environments. The smaller size allows participants to build closer relationships and connections with each other, and they would learn from each other as they slowly understand how they are more likely to learn, collaborate, and play a role in their social learning experiences.
Different teachers and instructors may have different approaches to how a breakout room session will precede in a synchronous classroom, and a more tested design of breakout rooms is either verbal discussion between the students or problem-driven tasks to complete. However, when thinking about the breakout room as a medium for allowing collaborative work and social learning between students, there should be various differentiated activities that would help students stay engaged with their learning tasks or develop student-centered learning opportunities (Brindly et al., 2009). For example, in Clark’s book about constructing an e-learning experience, the authors brought up the peer teaching concept that “asks learners to prepare and present relevant course topics to their peers (p. 249, 2016)”. In their experiment, the group of students that received an assignment of preparing a teaching presentation and teaching to the whole class developed a way better understanding of their learned materials. Haugland et al.’s research (2022) about collaborative learning in a small group setting, shows that small groups with joint responsibility and flexible organization will promote a better learning outcome, collaboration, and discussion.
To make breakout rooms with interactive activities more successful and effective, Brindly et al. (2009) proposed several suggestions about instructional designs that would maximize small group learning in the online environment: 1) establish a healthy balance between instruction and learner autonomy; 2) nurture the establishment of learner relationships and sense of community; 3) make the group task relevant for the learner; and 4) choose tasks that are best performed by a group. To turn those suggestions into the implication, for example, the breakout rooms should not be limited to a place for knowing your classmates or verbal discussion, but they can become a preparation space for a variety of collaborative activities or challenges they will face with the larger group. The collaborative activities can be similar to the peer teacher as Clark (2016), but it can also be debate preparations representing conflicting schools of ideas, role-playing different groups of stakeholders at universities to figure out a balanced budget for the next fiscal year, or team-based composition of constructing a functional web-based app prototype for a specific purpose.
Methodology
Design of the Research
Researching qualities, characteristics, and student’s perceptions of collaborative learning activities in online learning environments needs a multitude of examinations to provide a comprehensive image and direction, therefore this research will utilize a mixed-method research approach that combines both quantitative and qualitative research data, providing a cross-examination to allow further interpretation. The quantitative part of the research will utilize Q methodology and survey to build up a comprehensive understanding of participants’ preference over the statements related to online learning, self-efficacy in the online learning environment, and their preference over the instructional design and teacher’s role in online learning. The choice for this study to be administered and designed with Q methodology stems from the desire to explore the personal beliefs or feelings of students about their opinions, roles, and understanding of the online learning environment with collaborative learning and community of inquiry in mind. For the qualitative section, interviews will be conducted to provide more contextual information to support participants’ subjective judgment and preference to enforce those ideas for further investigation.
Sampling
The participants of the study will be college-degree students who have experience taking online courses in the past years. As college-degree students come from a variety of disciplines and backgrounds, the research assumes that their perception and preference for collaborative online learning will differentiate based on the instruction focuses, learning goals, and personalities, so the randomized sampling strategy would ensure a wide demographic of participants across different academic disciplines to represent the nuanced preference over online learning. Due to the mandatory online learning during the COVID-19 pandemic, the researcher predicts that most participants have some level of online learning experience while some may have participated in online learning before the COVID-19 pandemic. There is no clear limitation of the participants except they should have taken at least one online course before participating in this research, and the sample size should be representative of the college-going population. When the participants complete the first quantitative part, they can choose to participate in the follow-up interview voluntarily, allowing the researcher to contact them and maintaining the randomized sampling strategy to stay consistent.
Instruments
The instrument of this research will be discussed in two parts due to the mixed method nature.
For the quantitative part, a survey with a Q-methodology grid was developed by using Google Slides for ease of use and interaction that simulates the physical Q-sort instrument. The instrument consists of an instruction, a list of Q statements, a pre-sort and Q-sort grid, and a follow-up survey that helps the researcher understand the reasoning and supplemental information behind the participant’s decision. The administration of the Q-sort will be point-to-point - after rounds of calls for participants, the participants will contact the researcher to join the research voluntarily and receive the Q-sort instrument from the researcher via email. Participants will read through the instructions in the instrument to start the procedure, and they will send the completed Q-sort instrument back to the researcher for further analysis. As one of the most important components of Q-methodology, the concourse - a carefully constructed population of opinion statements on a particular topic of interest (Paige & Morin, 2014) - will be created with the literature review and expert Q-methodology researchers to ensure its readability, clarity, and representativeness of opinions.
For the qualitative research, the interview protocol will reference common themes, consensus among participants, and differentiated statements that would divide participants into different groups. Once the protocol is created, the researcher will contact interviewees and complete focus group interviews based on how those interviewees fall into different identified groups from the factor analysis. The interview questions will be semi-structured to help participants provide more contextual information to support their responses from previous quantitative data collections, generating a more profound understanding and relationship between factors that influence online learning engagement and collective learning activities.
Data Analysis
The Q-sort data will be transferred into an Excel document via the KADE Ken-Q Analysis software, the main data analytic software for this research. The participant q sorts numerical data will be running for participant subjective correlations, factor extraction and analysis, and factor loading. In terms of the presentation of the data, the crib sheet method of data analysis (Watts & Stenner, 2012, p. 153-155) will present a detailed analysis of individual factors categorized by the correlation, ensuring that the researchers depict a holistic interpretation of the factor array. This intensive process familiarizes the researcher with the results, which helps provide a preliminary opinion of the factor’s viewpoint. The additional information acquired from the follow-up questionnaires will be analyzed to help add contextual support to the factor loadings from the factor analysis. For the qualitative part of this research, Atlas.ti will be the primary data analysis software to generate codes for commonly mentioned themes, characteristics, and factors of collaborative learning that relate with online learning environment.
Researcher Bias Statement
Due to the proximity of the researcher’s subject matter and the research topic, the researcher acknowledges that the concourse development is leaning toward the interest of the researcher in discovering topics, characteristics, and factors. This is the primary reason I would choose a breakout room as the medium for most collaborative learning in synchronous online learning environments. On the other hand, the researcher also acknowledges how the subjectivity is presented and analyzed by participants to influence their judgment, preference, and overall reaction toward certain statements in the concourse.